Karşınızda Gemini 3.8 Flash ve 3.8 Flash Cyber

Özgün başlık: Introducing Gemini 3.8 Flash and 3.8 Flash Cyber
Our newest Gemini models deliver next-generation intelligence for agentic workflows and cybersecurity.
Building on the momentum of 3.7 Flash from three weeks ago and marking our third Flash release in only six weeks, today we’re introducing Gemini 3.8, our best reasoning coding model yet, at the same speed and low cost of 3.7. Gemini 3.8 introduces 2 variants:
While tailored for different deployment environments, both of today's releases are powered by the same foundational intelligence, and further accelerated by long-running agentic loops designed to recursively evaluate and refine the underlying models. The significant coding and reasoning gains across this shared core were driven by a number of innovations, including rigorous training in the highly demanding domain of cybersecurity.
Gemini 3.8 Flash delivers substantial gains from 3.7 Flash, often approaching the performance of higher-cost frontier models.
On DeepSWE v1.1 (Long-Horizon Software Engineering ) 3.8 Flash outperforms most larger frontier models in autonomously solving complex engineering problems end to end, only at a fraction of the cost.
Additionally, 3.8 Flash exhibits the dependability required for critical enterprise autonomy, across specialized knowledge domains . In quantitative and professional fields that require advanced analysis and reporting, 3.8 Flash outperforms 3.7 Flash and other frontier models in benchmarks like Vals Finance Agent V2 and Harvey's Legal Agent Benchmark .
3.8 Flash also achieves a 54.9% on HLE-Verified, demonstrating its ability to handle multi-step reasoning across STEM, humanities, and professional fields.
These performance gains stem from a core design choice: 3.8 Flash works harder. On complex tasks, it exhibits greater diligence — executing extra reasoning steps, and calling tools iteratively. At times, the model might use more tokens to maximize performance, especially at higher effort levels.
For applications where compute efficiency is the primary constraint, developers can utilize lower effort levels to minimize token overhead or continue to rely on Gemini 3.7 Flash, which remains fully supported for efficiency-first workloads.
Gemini 3.8 Flash built this game with a simple prompt using a looping instruction in Google Antigravity.